home *** CD-ROM | disk | FTP | other *** search
Text File | 1980-02-15 | 31.4 KB | 1,628 lines |
- ;This is the 'Fireworks Intro' ! Coded by CORTO
- ;Only for Angels members !
-
- ; A, Jrun
- ; WI filename run end
- ; Ltext:
- ; L*** for comments
-
-
- org $40000
- load $40000
-
- run:
- movem.l d0-d7/a0-a6,-(a7)
- bsr.L save_all
- lea $50000,a0
- move #$87ff,d7
- run1:
- clr.l (a0)+
- dbra d7,run1
-
- lea font,a0
- lea fonts,a1
- move #1727,d7
- run2:
- move (a0)+,(a1)+
- clr (a1)+
- dbra d7,run2
-
- bsr.L makedet
- move #15,d6
- run3:
- bsr.L makecopper
- dbra d6,run3
- move #$100,coltab2+2
- lea $dff000,a6
- move #$3fff,$9a(a6)
- move #$c000,$9a(a6)
- move #$3fff,$96(a6)
- move #$83c0,$96(a6)
- move.L #copperlist,$80(a6)
- clr $88(a6)
- bsr.L init_music
- lea $dff000,a6
- bsr.L normal
-
-
- move.L #%111101111011100111101111,$63780+38
- move.L #%100001001010100011001001,$63780+64+38
- move.L #%100001001011100011001001,$63780+128+38
- move.l #%100001001010010011001001,$63780+192+38
- move.l #%111101111010010011001111,$63780+256+38
-
- wait:
- cmpi.b #1,6(a6)
- bne.s wait
- tst.b 5(a6)
- bne.s wait
-
-
- bsr.L play
- lea $dff000,a6
- move.b delai,d0
- add.b d0,wait1
- tst.b wait1
- bne.s irq1
- bsr.L print
- irq1:bsr.L cycle
-
-
- lea det,a0
- lea bp1,a4
- bsr.L polaire
-
- lea det+[50*nbdata],a0
- lea bp3,a4
- bsr.L polaire
-
- lea det+[100*nbdata],a0
- lea bp4,a4
- bsr.L polaire
-
- addi.b #2,cpal2
- bne.s irq03
- bsr.L makecopper
-
- irq03:
- addi.b #$40,cpal
- bne.s irq3
-
- tst colmap1+2
- beq.s irq01
- move colmap1+2,d0
- bsr.L noir
- move d0,colmap1+2
- irq01:
- tst colmap2+2
- beq.s irq2
- move colmap2+2,d0
- bsr.s noir
- move d0,colmap2+2
- move d0,colmap2+6
- irq2:
- tst colmap3+2
- beq.s irq3
- move colmap3+2,d0
- bsr.s noir
- move d0,colmap3+2
- move d0,colmap3+6
- move d0,colmap3+10
- move d0,colmap3+14
- irq3:
- lea $dff000,a6
-
- ;move #$f00,$dff180
-
- btst #6,$bfe001
- bne.L wait
- bsr.L end_music
- bsr.L restore_all
- movem.L (sp)+,d0-d7/a0-a6
- rts
- wait1:dc.b 0
- delai:dc.b $40
- delai2:dc.l $c9f00000
- even
- speedtable:dc.W $10f9,$20e9,$40c9,$8089
-
- noir:
- move d0,d1
- move d0,d2
- move d0,d3
- and #$f00,d1
- tst d1
- beq.s noir1
- sub #$100,d1
- noir1:and #$f0,d2
- tst d2
- beq.s noir2
- sub #$10,d2
- noir2:and #$f,d3
- tst d3
- beq.s noir3
- subq #1,d3
- noir3:
- or d3,d1
- or d2,d1
- move d1,d0
- rts
-
- cpal:dc.b 0
- cpal2:dc.b 0
-
- clear:
- lea $dff000,a6
- move #$8400,$96(a6)
- clear1:
- btst #6,2(a6)
- bne.s clear1
- move #$400,$96(a6)
- move.L #$1000000,$40(a6)
- move #$14,$66(a6)
- move.L #bp1,$54(a6)
- move #[222*64]+22,$58(a6)
- rts
-
- clear2:
- lea $dff000,a6
- move #$8400,$96(a6)
- clear5:
- btst #6,2(a6)
- bne.s clear5
- move #$400,$96(a6)
- move.L #$1000000,$40(a6)
- move #$14,$66(a6)
- move.L #bp3,$54(a6)
- move #[222*64]+22,$58(a6)
- rts
-
- clear3:
- lea $dff000,a6
- move #$8400,$96(a6)
- clear6:
- btst #6,2(a6)
- bne.s clear6
- move #$400,$96(a6)
- move.L #$1000000,$40(a6)
- move #$14,$66(a6)
- move.L #bp4,$54(a6)
- move #[222*64]+22,$58(a6)
- rts
-
-
- mod=0
- arg=4
- vmod=8
- varg=12
- modx=16
- cx=20
- cy=22
- typ=24
- adr=26
- img=28
- amod=30
-
- nbdata=34
-
- polaire:
- lea si,a6 ;sinus
- lea cos,a5
- ;lea bp1,a4
- lea bp2,a2
- lea table_images,a3
- ;lea det,a0
- move #49,d7
- poloop1:
- tst typ(a0)
- bmi.L polend
- beq.s pol2
- move adr(a0),d1
- move img(a0),d0
- not d0
- and d0,(a4,d1.w)
- bra.s pol3
- pol2:
- move adr(a0),d1
- move img(a0),d0
- not d0
- and d0,(a2,d1.w)
- pol3:
- move.l arg(a0),d0
- add.l varg(a0),d0
- move.l d0,arg(a0)
- swap d0
- and #$7fe,d0
-
- move.L vmod(a0),d1
- add.L amod(a0),d1
- move.L d1,vmod(a0)
-
- move.l mod(a0),d1
- add.l vmod(a0),d1
- move.l d1,mod(a0)
-
- swap d1
-
- move (a6,d0.w),d2
- move (a5,d0.w),d3
- muls d1,d2
- muls d1,d3
- asr.L #8,d2
- asr.L #8,d3
- asr.l #2,d2
- asr.l #2,d3
-
- addi cy(a0),d2
- bmi.s pas_aff
- cmpi #221,d2
- bpl.s pas_aff
- addi cx(a0),d3
- bmi.s pas_aff
- cmpi #351,d3
- bpl.s pas_aff
-
- tst typ(a0)
- bne.s pols2
- ;pret a exploser ?
- tst.L vmod(a0)
- bmi.L explose
-
- pols2:
-
- move d3,d4
- ;mulu #44
- lsl #6,d2
- lsr #3,d3
- and #$fffe,d3
- add d3,d2
- and #$f,d4
- add d4,d4
- move (a3,d4.w),d4
- tst typ(a0)
- beq.s pol1
- or d4,(a4,d2.w)
- move d4,img(a0)
- move d2,adr(a0)
- polend:addi.L #nbdata,a0
- dbra d7,poloop1
- rts
- pol1:or d4,(a2,d2.w)
- move d4,img(a0)
- move d2,adr(a0)
- addi.L #nbdata,a0
- dbra d7,poloop1
- rts
-
- pas_aff:
- move #-1,typ(a0)
- bra.s polend
-
- table_images:dc.W $8000,$4000,$2000,$1000,$800,$400,$200,$100
- dc.w $80,$40,$20,$10,8,4,2,1
-
-
- typstop:dc.L 0
- typcount:dc.B 0
- even
-
- lancer:
- dc.l $6000000,$20000
- dc.L $40000,$800000,-$900
- dc.l $5d80000,-$20000
- dc.L $40000,$600000,-$b00
- dc.L $5f00000,-$30000
- dc.L $60000,$400000,-$1500
- dc.l $6000000,-$7000
- dc.L $50000,$480000,-$1300
- dc.l $6100000,$40000
- dc.l $40000,$500000,-$e00
- dc.L $6000000,$4000
- dc.L $40000,$400000,-$1100
- dc.L $5f80000,-$2000
- dc.L $48000,$600000,-$1800
- dc.L $6100000,$c000
- dc.l $55000,$500000,-$1000
- dc.l $6000000,$60000
- dc.l $50000,$680000,-$1400
- dc.L $5e00000,-$20000
- dc.L $60000,$3c0000,-$1700
- dc.l $5f40000,-$8000
- dc.L $30000,$300000,-$1900
- dc.L $6000000,0
- dc.l $50000,$40000,-$1500
- dc.l $6050000,$d000
- dc.L $50000,$50000,-$1100
- dc.L $5f00000,-$4000
- dc.L $50000,$400000,-$1800
- dc.L $6000000,$30000
- dc.L $40000,$200000,-$1600
- dc.L $6000000,-$14000
- dc.L $48000,$400000,-$1000
- dc.l $5f00000,-$40000
- dc.l $40000,$500000,-$e00
- dc.L $6000000,-$10000
- dc.L $50000,$500000,-$1200
- dc.l $6080000,$30000
- dc.L $3b000,$400000,-$d00
- dc.w $7777
-
- lancerc:dc.L lancer+20
-
-
- ;*** -1:ligne suivante
- ; -2:decaler toute la prochaine ligne pour centrer
- ; le texte
- text1:
- dc.b -1
- dc.b -1
- dc.b " ANGELS ",-1,-2 ;centre 'Present'
- DC.B " PRESENT ",-1
- dc.B -1,-1,-1
- dc.B " BEAST II",-1
- DC.B -1
- DC.B " 100% 2 DISKS VERSION",0 ;0=fini
-
- dc.b " " ;22 chars. maxi
-
- ;*** dc.b 1,2,3,4 : change speed
- ;dc.b $80: stop scrolltext
-
- text:
- ;dc.B 1," This is slow ",2," This is medium ",3
- ;dc.b "This is normal ",4,"Thiiiiis iiiiiiiis"
- ;dc.B " faaaaaaaaaaaaaaast !!! ",3
-
- dc.B 3," --- ANGELS --- ",2,32,1,32 ;centre a 22 chars.
- dc.b $80,1,32,2,32,3
- dc.b "bring you another quality crack called..."
- dc.B " Shadow of the Beast II",$80
- dc.B " from Psygnosis "
- dc.B "! This is the two-disks 100%"
- dc.B " version of this game ! "
- dc.b "To contact us, write to ... ",1
- dc.b "P.O. Box 10 - 4504 - Obercorn - LUXEMBURG ... "
- dc.B "P.O. Box 3 - 6040 - Jumet - BELGIUM ... "
- dc.b "P.O. Box 31 - 9910 - Mariakerke - BELGIUM ... "
- dc.B "P.O. Box 2568 - 4300 - Sandnes - NORWAY "
- dc.b "or call our boards ... "
- dc.b "Amiga East: 804-499-2266 (World HQ) ... "
- dc.b "Insider BBS: +39-564-415-697 (Euro HQ) ... "
- dc.b "World Trade Center: +41-170-11323 (Swiss HQ) ... "
- dc.B "Skyfox BBS: +49-911-353-571 (German HQ) ... "
- dc.b "City limits: +44-704-501-09 (England HQ) ... "
- dc.b "The Dutch Pirate: +31-011-723-66 (Holland HQ) ... "
- dc.b "Escape zone: 704-254-6448 ... "
- dc.B "Digital Expression: 813-398-7393 ... "
- dc.b "Wreck House: 201-751-2175 ... "
- dc.b "Reign in blood: +49-202-406-0981 ... "
- dc.B "House of Insanity: 813-584-6089 "
- dc.b "That's all ! "
- dc.B " Greetings to all our",3
- dc.b " friends and contacts all over the world ! "
- dc.b "This was ",2,"the Fireworks Intro"
- dc.b " coded by CORTO "
- dc.b $7f," ANGELS 1990 ",3,0
- even
- textptr:dc.l text
-
- normal:
- lea text1,a0
- move.l #bp0,d2
- normall1:
- move.L d2,d1
- normall2:clr.l d0
- move.b (a0)+,d0
- tst.B d0
- beq.L ret
- cmpi.B #-1,d0
- beq.s line1
- cmpi.b #-2,d0
- bne.s norm1
- move.l #$8fca8000,con1+2
- bra.s normall2
- norm1:
- sub.b #$20,d0
- ;lsl.b #2,d0
- mulu #72,d0
- addi.l #fonts,d0
- bsr.L letter
- addq.L #2,d1
- bra.s normall2
- line1:
- addi.l #16*64,d2
- move.l #$0fca0000,con1+2
- bra.s normall1
-
- print:
- tst.b textstop
- bne.L ret
- clr.l d0
- move.l textptr,a0
- move.b (a0)+,d0
- tst.b d0
- beq.s fini
- move.l a0,textptr
- cmpi.b #$80,d0
- beq.L spechg1
- cmpi.B #$20,d0
- blo.s spechg
- sub.b #$20,d0
- mulu #36,d0
- addi.l #font,d0
- move.L d0,a0
- lea scroll+44,a1
- move (a0)+,[46*0](a1)
- move (a0)+,[46*1](a1)
- move (a0)+,[46*2](a1)
- move (a0)+,[46*3](a1)
- move (a0)+,[46*4](a1)
- move (a0)+,[46*5](a1)
- move (a0)+,[46*6](a1)
- move (a0)+,[46*7](a1)
- move (a0)+,[46*8](a1)
- move (a0)+,[46*9](a1)
- move (a0)+,[46*10](a1)
- move (a0)+,[46*11](a1)
- move (a0)+,[46*12](a1)
- move (a0)+,[46*13](a1)
- move (a0)+,[46*14](a1)
- move (a0)+,[46*15](a1)
- move (a0)+,[46*16](a1)
- move (a0)+,[46*17](a1)
- ret:rts
- ret1:subq.B #1,textstop
- rts
- fini:
- move.l #text,textptr
- bra.L print
- spechg:
- subq.b #1,d0
- lsl #1,d0
- lea speedtable,a0
- move (a0,d0.w),d0
- move.b d0,delai2
- lsr #8,d0
- move.b d0,delai
- clr.b wait1
- bra.L print
- spechg1:move.B #150,textstop
- rts
- textstop:dc.B 0
- even
-
- letter: ;d0=font,d1=bp
- move #$8400,$96(a6)
- letter1:btst #6,2(a6)
- bne.s letter1
- move #$400,$96(a6)
- move.l d0,$50(a6)
- move.l d1,$54(a6)
- move.l d1,$48(a6)
- move.l d0,$4c(a6)
- con1:move.l #$fca0000,$40(a6)
- move.l #$ffff0000,$44(a6)
- move.w #60,$66(a6)
- move #60,$60(a6)
- clr.l $62(a6)
- move.w #[18*64]+2,$58(a6)
- rts
-
- cycle:
- tst.b textstop
- bne.L ret1
- move #$8400,$96(a6)
- cyc1:btst #6,$2(a6)
- bne.s cyc1
- move #$400,$96(a6)
- move.l #scroll-2,$54(a6)
- move.l #scroll,$50(a6)
- move.l delai2,$40(a6)
- move.l #$ffffffff,$44(a6)
- clr.l $64(a6)
- move.w #1048,$58(a6)
- rts
-
- save_all:
- move.L 4,a6
- jsr -132(a6)
- move.b #%10000111,$bfd100
- move.l $6c,save_vecteur_irq
- move.w $dff01c,save_intena
- or.w #$c000,save_intena
- move.w $dff002,save_dmacon
- or.w #$8100,save_dmacon
- rts
- restore_all:
- move.l save_vecteur_irq,$6c
- move.w #$7fff,$dff09a
- move.w save_intena,$dff09a
- move.w #$7fff,$dff096
- move.w save_dmacon,$dff096
- move.l 4,a6
- lea name_glib,a1
- moveq #0,d0
- jsr -552(a6)
- move.l d0,a0
- move.l 38(a0),$dff080
- clr.w $dff088
- move.L 4,a6
- jsr -138(a6)
- rts
- save_intena:dc.w 0
- save_dmacon:dc.w 0
- save_vecteur_irq:dc.l 0
- name_glib:dc.b "graphics.library",0
- even
-
- makedet:
- lea det,a0
- move #149,d7
- mdl1:
- clr.L (a0)+
- move.l #$6000000,(a0)+
- move.L #$40000,(a0)+
- move.l #$20000,(a0)+ ;varg
- move.L #$800000,(a0)+ ;maxmod (modx)
- move #176,(a0)+ ;cx
- move #221,(a0)+ ;cy
- move #-1,(a0)+ ;type -1=fini
- clr (a0)+ ;adr
- clr (a0)+ ;img
- move.L #-$900,(a0)+ ;amod
-
- dbra d7,mdl1
-
- lea det,a0
- bsr.s makefusee
- lea det+[50*nbdata],a0
- bsr.s makefusee
- lea det+[100*nbdata],a0
- bsr.s makefusee
- rts
-
- makefusee:
- move.L lancerc,a2
- clr.L (a0)+
- move.l (a2),(a0)+
- move.L 8(a2),(a0)+
- move.L 4(a2),(a0)+ ;varg
- move.L 12(a2),(a0)+ ;maxmod (modx)
- move #176,(a0)+ ;cx
- move #221,(a0)+ ;cy
- move.L a0,typstop
- move.B #150,typcount
- move #0,(a0)+ ;type 0=1e 1=eclats 2=arret
- clr (a0)+ ;adr
- clr (a0)+ ;img
- move.L 16(a2),(a0)+ ;amod
- addi.L #20,a2
- cmpi #$7777,(a2)
- bne.s mf1a
- lea lancer,a2
- mf1a:move.L a2,lancerc
- rts
-
- explose:
- cmpi.L #bp1,a4
- bne.s exp1
- bsr.L clear
- bra.s exp2
- exp1:
- cmpi.L #bp4,a4
- beq.s exp01
- bsr.L clear2
- bra.s exp2
- exp01:bsr.L clear3
- exp2:
- move #49,d7
- move #$600,d4
- move.l #$40000,d5
- move.L a0,a1
- expl1:
- clr.l (a0)+
- move d4,(a0)+
- clr (a0)+
- move.L d5,(a0)+
- clr.L (a0)+
- move.L #$7fffffff,(a0)+
- move d3,(a0)+
- move d2,(a0)+
- move #1,(a0)+
- clr.L (a0)+
- clr.L (a0)+
- add d2,d5
- add d3,d5
- add d2,d5
- add $df0006,d5
- ;rol #4,d5
- andi.L #$3fc00,d5
- add d2,d4
- add d3,d4
- add d2,d4
- add $df0006,d4
- andi #$7fe,d4
- dbra d7,expl1
-
- move.L a1,a0
- makedet1:
- move.L lancerc,a2
- clr.L (a0)+
- move.l (a2),(a0)+
- move.L 8(a2),(a0)+
- move.L 4(a2),(a0)+ ;varg
- move.L 12(a2),(a0)+ ;maxmod (modx)
- move #176,(a0)+ ;cx
- move #221,(a0)+ ;cy
- move.L a0,typstop
- move.B #150,typcount
- move #0,(a0)+ ;type 0=1e 1=eclats 2=arret
- clr (a0)+ ;adr
- clr (a0)+ ;img
- move.L 16(a2),(a0)+ ;amod
- addi.L #20,a2
- cmpi #$7777,(a2)
- bne.s md1a
- lea lancer,a2
- md1a:move.L a2,lancerc
- move.L coltabc,a2
- move (a2)+,d0
- cmpi #$7777,(a2)
- bne.s md1b
- lea coltab,a2
- md1b:move.L a2,coltabc
- cmpi.l #bp3,a4
- beq.s exp5
- cmpi.l #bp4,a4
- beq.s exp6
- move d0,colmap1+2
- rts
- exp5:move d0,colmap2+2
- move d0,colmap2+6
- rts
- exp6:move d0,colmap3+2
- move d0,colmap3+6
- move d0,colmap3+10
- move d0,colmap3+14
- rts
-
- coltab:dc.W $fff,$ff0,$f,$f00,$f0
- dc.w $f80,$ea6,$aaf
- dc.w $ff,$f0f,$ff0
- dc.w $80f,$f80,$f08,$fff,$f
- dc.W $8f8,$d5d,$08f,$cfc,$fc8,$af0,$f0a
- dc.W $fff,$fa0,$46f,$88f,$f84,$9d9,$b8f
- dc.W $7777
- coltabc:dc.l coltab
-
- lastloop:dc.w 14
- coltab2:dc.w -$11,0
- dc.w -$100,1 ;bleu
- dc.w -1,$10 ;vert
- dc.w 0,$100 ;jaune
- dc.w -$10,1 ;violet
- dc.w -$100,$10 ;bleu-vert
- dc.w $7777
- coltab2c:dc.l coltab2
- makecopper:
- lea cop1+6,a0
- lea cop2+6,a2
- move lastloop,d7
- mcl1:
- move.l coltab2c,a1
- move (a0),d0
- move (a1)+,d1
- move (a1)+,d2
- add d1,d0
- add d2,d0
- move d0,(a0)
- move d0,d1
- move d0,d2
- move d0,d3
- andi #$f00,d1
- andi #$f0,d2
- andi #$f,d3
- lsr #1,d1
- andi #$f00,d1
- lsr #1,d2
- andi #$f0,d2
- lsr #1,d3
- andi #$f,d3
- or d1,d3
- or d2,d3
- move d3,(a2)
- subq.L #8,a2
- addq.L #8,a0
- dbra d7,mcl1
- subq #1,lastloop
-
- tst lastloop
- bmi.s mcl3
- rts
- mcl3:
- move #14,lastloop
- cmpi #$7777,(a1)
- bne.s mcl2
- lea coltab2,a1
- mcl2:
- move.l a1,coltab2c
- rts
-
- copperlist:
- dc.L $8e2479,$9033c9,$920030,$9400d8
-
- dc.l $1840ccc,$1860ccc,$18c0ccc,$18e0ccc
- dc.L $1940ccc,$1960ccc,$19c0ccc,$19e0ccc
-
- dc.L $1a00fff,$1a20fff,$1a40fff,$1a60fff
- dc.L $1a80fff,$1aa0fff,$1ac0fff,$1ae0fff
- dc.L $1b00fff,$1b20fff,$1b40fff,$1b60fff
- dc.L $1b80fff,$1ba0fff,$1bc0fff,$1be0fff
-
- dc.L $240ffffe
- dc.l $1080002,$1001200,$1820f00
- dc.l $e00005,$e20000
- cop1:
- dc.L $250ffffe,$1820fff
- dc.L $260ffffe,$1820fff
- dc.L $270ffffe,$1820fff
- dc.L $280ffffe,$1820fff
- dc.L $290ffffe,$1820fff
- dc.L $2a0ffffe,$1820fff
- dc.L $2b0ffffe,$1820fff
- dc.L $2c0ffffe,$1820fff
- dc.L $2d0ffffe,$1820fff
- dc.L $2e0ffffe,$1820fff
- dc.L $2f0ffffe,$1820fff
- dc.L $300ffffe,$1820fff
- dc.L $310ffffe,$1820fff
- dc.L $320ffffe,$1820fff
- dc.L $330ffffe,$1820fff
- dc.L $340ffffe,$1820fff
-
-
- dc.l $360ffffe,$1000200
- dc.l $1020000,$1040040,$1080014,$10a0014
- colmap1:dc.L $1820fff
- colmap2:dc.l $1880ff0,$18a0ff0
- colmap3:dc.L $190000f,$192000f,$198000f,$19a000f
-
- copbpl1:dc.w $e0,6,$e2,0,$e4,6,$e6,$4800,$e8,6,$ea,$9000
- dc.W $ec,6,$ee,$d800
-
- dc.L $f00005,$f20400
- dc.L $370ffffe,$1800002
- dc.L $380ffffe,$1800004
- dc.L $390ffffe,$1800007
- dc.L $3a0ffffe,$1800004
- dc.L $3b0ffffe,$1800002
- dc.L $3c0ffffe,$1800000
- dc.L $3d0ffffe,$1005200
-
-
- dc.L $ffdffffe,$ffffe
- dc.L $1b0ffffe,$1001200,$1820fff
- dc.L $1c0ffffe,$1800002,$1820eee
- dc.L $1d0ffffe,$1800004,$1820ddd
- dc.l $1e0ffffe,$1800007,$1820ccc
- dc.l $1f0ffffe,$1800004,$1820bbb
- dc.l $200ffffe,$1800002,$1000200
- dc.L $210ffffe,$1800000,$1820fff
- dc.l $108ffa6,$1001200
- dc.l $e00005,$e2033c
- dc.L $220ffffe,$1820fff
- dc.L $230ffffe,$1820fff
- dc.L $240ffffe,$1820fff
- dc.L $250ffffe,$1820fff
- dc.L $260ffffe,$1820fff
- dc.L $270ffffe,$1820fff
- dc.L $280ffffe,$1820fff
- dc.L $290ffffe,$1820fff
- dc.L $2A0ffffe,$1820fff
- dc.L $2b0ffffe,$1820fff
- dc.L $2c0ffffe,$1820fff
- dc.L $2d0ffffe,$1820fff
- dc.L $2e0ffffe,$1820fff
- dc.L $2f0ffffe,$1820fff
- dc.L $300ffffe,$1820fff
- cop2:dc.L $310ffffe,$1820fff
-
- dc.l -2
-
-
- END_MUSIC:
- ;clr.w onoff
- clr.l $dff0a6
- clr.l $dff0b6
- clr.l $dff0c6
- clr.l $dff0d6
- move.w #$000f,$dff096
- rts
-
- INIT_MUSIC:
- ;move.w #1,onoff
- lea MODULE(pc),a0
- lea 100(a0),a1
- lea SEQpoint(pc),a5
- move.l a1,(a5)
- move.l a0,a1
- add.l 8(a0),a1
- lea PATpoint(pc),a5
- move.l a1,(a5)
- move.l a0,a1
- add.l 16(a0),a1
- lea FRQpoint(pc),a5
- move.l a1,(a5)
- move.l a0,a1
- add.l 24(a0),a1
- lea VOLpoint(pc),a5
- move.l a1,(a5)
- move.l 4(a0),d0
- divu #13,d0
-
- lea 40(a0),a1
- lea SOUNDINFO+4(pc),a2
- moveq #10-1,d1
- initloop:
- move.w (a1)+,(a2)+
- move.l (a1)+,(a2)+
- addq.w #4,a2
- dbf d1,initloop
- moveq #0,d2
- move.l a0,d1
- add.l 32(a0),d1
- lea waveforms(pc),a5
- sub.l a5,d1
- lea SOUNDINFO(pc),a0
- move.l d1,(a0)+
- moveq #9-1,d3
- initloop1:
- move.w (a0),d2
- add.l d2,d1
- add.l d2,d1
- addq.w #6,a0
- move.l d1,(a0)+
- dbf d3,initloop1
-
- move.l SEQpoint(pc),a0
- moveq #0,d2
- move.b 12(a0),d2 ;Get replay speed
- bne.s speedok
- move.b #3,d2 ;Set default speed
- speedok:
- lea respcnt(pc),a5
- move.w d2,(a5) ;Init repspeed counter
- lea repspd(pc),a5
- move.w d2,(a5)
- INIT2:
- lea audtemp(pc),a5
- clr.w (a5)
- move.w #$000f,$dff096 ;Disable audio DMA
- move.w #$0780,$dff09a ;Disable audio IRQ
- moveq #0,d7
- mulu #13,d0
- moveq #4-1,d6 ;Number of soundchannels-1
- lea V1data(pc),a0 ;Point to 1st voice data area
- lea silent(pc),a1
- lea o4a0c8(pc),a2
- initloop2:
- move.l a1,10(a0)
- move.l a1,18(a0)
- clr.l 14(a0)
- clr.b 45(a0)
- clr.b 47(a0)
- clr.w 8(a0)
- clr.l 48(a0)
- move.b #$01,23(a0)
- move.b #$01,24(a0)
- clr.b 25(a0)
- clr.l 26(a0)
- clr.w 30(a0)
- moveq #$00,d3
- move.w (a2)+,d1
- move.w (a2)+,d3
- divu #$0003,d3
- move.b d3,32(a0)
- mulu #$0003,d3
- andi.l #$00ff,d3
- andi.l #$00ff,d1
- addi.l #$dff0a0,d1
- move.l d1,a6
- move.l #$0000,(a6)
- move.w #$0100,4(a6)
- move.w #$0000,6(a6)
- move.w #$0000,8(a6)
- move.l d1,60(a0)
- clr.w 64(a0)
- move.l SEQpoint(pc),(a0)
- move.l SEQpoint(pc),52(a0)
- add.l d0,52(a0)
- add.l d3,52(a0)
- add.l d7,(a0)
- add.l d3,(a0)
- move.w #$000d,6(a0)
- move.l (a0),a3
- move.b (a3),d1
- andi.l #$00ff,d1
- lsl.w #6,d1
- move.l PATpoint(pc),a4
- adda.w d1,a4
- move.l a4,34(a0)
- clr.l 38(a0)
- move.b #$01,33(a0)
- move.b #$02,42(a0)
- move.b 1(a3),44(a0)
- move.b 2(a3),22(a0)
- clr.b 43(a0)
- clr.b 45(a0)
- clr.w 56(a0)
- adda.w #$004a,a0 ;Point to next voice's data area
- dbf d6,initloop2
- rts
-
- PLAY:
- lea pervol(pc),a6
- ;tst.w onoff
- ;bne.s music_on
- ;rts
- music_on:
- lea respcnt(pc),a5
- subq.w #1,(a5) ;Decrease replayspeed counter
- bne.s nonewnote
- move.w repspd(pc),(a5) ;Restore replayspeed counter
- lea V1data(pc),a0 ;Point to voice1 data area
- bsr.L new_note
- lea V2data(pc),a0 ;Point to voice2 data area
- bsr.L new_note
- lea V3data(pc),a0 ;Point to voice3 data area
- bsr.L new_note
- lea V4data(pc),a0 ;Point to voice4 data area
- bsr.L new_note
-
- nonewnote:
- lea audtemp(pc),a5
- clr.w (a5)
- lea V1data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V2data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V3data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V4data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea pervol(pc),a6
- move.w audtemp(pc),d0
- ori.w #$8000,d0 ;Set/clr bit = 1
- move.w d0,-(a7)
- moveq #0,d1
- move.l start1(pc),d2 ;Get samplepointers
- move.w offset1(pc),d1 ;Get offset
- add.l d1,d2 ;Add offset
- move.l start2(pc),d3
- move.w offset2(pc),d1
- add.l d1,d3
- move.l start3(pc),d4
- move.w offset3(pc),d1
- add.l d1,d4
- move.l start4(pc),d5
- move.w offset4(pc),d1
- add.l d1,d5
- move.w ssize1(pc),d0 ;Get sound lengths
- move.w ssize2(pc),d1
- move.w ssize3(pc),d6
- move.w ssize4(pc),d7
- move.w (a7)+,$dff096 ;Enable audio DMA
- chan1:
- lea V1data(pc),a0
- tst.w 72(a0)
- beq.l chan2
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan2
- clr.w 72(a0)
- move.l d2,$dff0a0 ;Set soundstart
- move.w d0,$dff0a4 ;Set soundlength
- chan2:
- lea V2data(pc),a0
- tst.w 72(a0)
- beq.s chan3
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan3
- clr.w 72(a0)
- move.l d3,$dff0b0
- move.w d1,$dff0b4
- chan3:
- lea V3data(pc),a0
- tst.w 72(a0)
- beq.s chan4
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan4
- clr.w 72(a0)
- move.l d4,$dff0c0
- move.w d6,$dff0c4
- chan4:
- lea V4data(pc),a0
- tst.w 72(a0)
- beq.s setpervol
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s setpervol
- clr.w 72(a0)
- move.l d5,$dff0d0
- move.w d7,$dff0d4
- setpervol:
- lea $dff0a6,a5
- move.w (a6)+,(a5) ;Set period
- move.w (a6)+,2(a5) ;Set volume
- move.w (a6)+,16(a5)
- move.w (a6)+,18(a5)
- move.w (a6)+,32(a5)
- move.w (a6)+,34(a5)
- move.w (a6)+,48(a5)
- move.w (a6)+,50(a5)
- rts
-
- NEW_NOTE:
- moveq #0,d5
- move.l 34(a0),a1
- adda.w 40(a0),a1
- cmp.w #64,40(a0)
- bne.s samepat
- move.l (a0),a2
- adda.w 6(a0),a2 ;Point to next sequence row
- cmpa.l 52(a0),a2 ;Is it the end?
- bne.s notend
- move.w d5,6(a0) ;yes!
- move.l (a0),a2 ;Point to first sequence
- notend:
- moveq #0,d1
- lea spdtemp(pc),a5
- addq.b #1,(a5)
- cmpi.b #4,(a5)
- bne.s nonewspd
- move.b d5,(a5)
- move.b -1(a1),d1 ;Get new replay speed
- beq.s nonewspd
- lea respcnt(pc),a5
- move.w d1,(a5) ;store in counter
- lea repspd(pc),a5
- move.w d1,(a5)
- nonewspd:
- move.b (a2),d1 ;Pattern to play
- move.b 1(a2),44(a0) ;Transpose value
- move.b 2(a2),22(a0) ;Soundtranspose value
-
- move.w d5,40(a0)
- lsl.w #6,d1
- add.l PATpoint(pc),d1 ;Get pattern pointer
- move.l d1,34(a0)
- addi.w #$000d,6(a0)
- move.l d1,a1
- samepat:
- move.b 1(a1),d1 ;Get info byte
- move.b (a1)+,d0 ;Get note
- bne.s ww1
- andi.w #%11000000,d1
- beq.s noport
- bra.s ww11
- ww1:
- move.w d5,56(a0)
- ww11:
- move.b d5,47(a0)
- move.b (a1),31(a0)
-
- ;31(a0) = PORTAMENTO/INSTR. info
- ;Bit 7 = portamento on
- ;Bit 6 = portamento off
- ;Bit 5-0 = instrument number
- ;47(a0) = portamento value
- ;Bit 7-5 = always zero
- ;Bit 4 = up/down
- ;Bit 3-0 = value
- t_porton:
- btst #7,d1
- beq.s noport
- move.b 2(a1),47(a0)
- noport:
- andi.w #$007f,d0
- beq.s nextnote
- move.b d0,8(a0)
- move.b (a1),9(a0)
- move.b 32(a0),d2
- moveq #0,d3
- bset d2,d3
- lea audtemp(pc),a5
- or.w d3,(a5)
- move.w d3,$dff096
- move.b (a1),d1
- andi.w #$003f,d1 ;Max 64 instruments
- add.b 22(a0),d1
- move.l VOLpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.w d5,16(a0)
- move.b (a2),23(a0)
- move.b (a2)+,24(a0)
- move.b (a2)+,d1
- andi.w #$00ff,d1
- move.b (a2)+,27(a0)
- move.b #$40,46(a0)
- move.b (a2)+,d0
- move.b d0,28(a0)
- move.b d0,29(a0)
- move.b (a2)+,30(a0)
- move.l a2,10(a0)
- move.l FRQpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.l a2,18(a0)
- move.w d5,50(a0)
- move.b d5,26(a0)
- move.b d5,25(a0)
- nextnote:
- addq.w #2,40(a0)
- rts
-
- EFFECTS:
- moveq #0,d7
- testsustain:
- tst.b 26(a0) ;Is sustain counter = 0
- beq.s sustzero
- subq.b #1,26(a0) ;if no, decrease counter
- bra.L VOLUfx
- sustzero: ;Next part of effect sequence
- move.l 18(a0),a1 ;can be executed now.
- adda.w 50(a0),a1
- testeffects:
- cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
- beq.L VOLUfx
- cmpi.b #$e0,(a1) ;E0 = loop to other part of sequence
- bne.s testnewsound
- move.b 1(a1),d0 ;loop to start of sequence + 1(a1)
- andi.w #$003f,d0
- move.w d0,50(a0)
- move.l 18(a0),a1
- adda.w d0,a1
- testnewsound:
- cmpi.b #$e2,(a1) ;E2 = set waveform
- bne.s o49c64
- moveq #0,d0
- moveq #0,d1
- move.b 32(a0),d1
- bset d1,d0
- lea audtemp(pc),a5
- or.w d0,(a5)
- move.w d0,$dff096
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- lea waveforms(pc),a5
- add.l a5,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49c52
- move.w #$0002,72(a0)
- o49c52:
- clr.w 16(a0)
- move.b #$01,23(a0)
- addq.w #2,50(a0)
- bra.L o49d02
- o49c64:
- cmpi.b #$e4,(a1)
- bne.s testpatjmp
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- lea waveforms(pc),a5
- add.l a5,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
-
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49cae
- move.w #$0002,72(a0)
- o49cae:
- addq.w #2,50(a0)
- bra.s o49d02
- testpatjmp:
- cmpi.b #$e7,(a1)
- bne.s testnewsustain
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lsl.w #6,d0
- move.l FRQpoint(pc),a1
- adda.w d0,a1
- move.l a1,18(a0)
- move.w d7,50(a0)
- bra.L testeffects
- testnewsustain:
- cmpi.b #$e8,(a1) ;E8 = set sustain time
- bne.s o49cea
- move.b 1(a1),26(a0)
- addq.w #2,50(a0)
- bra.L testsustain
- o49cea:
- cmpi.b #$e3,(a1)
- bne.s o49d02
- addq.w #3,50(a0)
- move.b 1(a1),27(a0)
- move.b 2(a1),28(a0)
- o49d02:
- move.l 18(a0),a1
- adda.w 50(a0),a1
- move.b (a1),43(a0)
- addq.w #1,50(a0)
- VOLUfx:
- tst.b 25(a0)
- beq.s o49d1e
- subq.b #1,25(a0)
- bra.s o49d70
- o49d1e:
- subq.b #1,23(a0)
- bne.s o49d70
- move.b 24(a0),23(a0)
- o49d2a:
- move.l 10(a0),a1
- adda.w 16(a0),a1
- move.b (a1),d0
- cmpi.b #$e8,d0
- bne.s o49d4a
- addq.w #2,16(a0)
- move.b 1(a1),25(a0)
- bra.s VOLUfx
- o49d4a:
- cmpi.b #$e1,d0
- beq.s o49d70
- cmpi.b #$e0,d0
- bne.s o49d68
- move.b 1(a1),d0
- andi.l #$003f,d0
- subq.b #5,d0
- move.w d0,16(a0)
- bra.s o49d2a
- o49d68:
- move.b (a1),45(a0)
- addq.w #1,16(a0)
- o49d70:
- move.b 43(a0),d0
- bmi.s o49d7e
- add.b 8(a0),d0
- add.b 44(a0),d0
- o49d7e:
- andi.w #$007f,d0
- lea PERIODS(pc),a1
- add.w d0,d0
- move.w d0,d1
- adda.w d0,a1
- move.w (a1),d0
- move.b 46(a0),d7
- tst.b 30(a0)
- beq.s o49d9e
- subq.b #1,30(a0)
-
- bra.s o49df4
- o49d9e:
- move.b d1,d5
- move.b 28(a0),d4
- add.b d4,d4
- move.b 29(a0),d1
- tst.b d7
- bpl.s o49db4
- btst #0,d7
- bne.s o49dda
- o49db4:
- btst #5,d7
- bne.s o49dc8
- sub.b 27(a0),d1
- bcc.s o49dd6
- bset #5,d7
- moveq #0,d1
- bra.s o49dd6
- o49dc8:
- add.b 27(a0),d1
- cmp.b d4,d1
- bcs.s o49dd6
- bclr #5,d7
- move.b d4,d1
- o49dd6:
- move.b d1,29(a0)
- o49dda:
- lsr.b #1,d4
- sub.b d4,d1
- bcc.s o49de4
- subi.w #$0100,d1
- o49de4:
- addi.b #$a0,d5
- bcs.s o49df2
- o49dea:
- add.w d1,d1
- addi.b #$18,d5
- bcc.s o49dea
- o49df2:
- add.w d1,d0
- o49df4:
- eori.b #$01,d7
- move.b d7,46(a0)
-
- ; DO THE PORTAMENTO THING
- moveq #0,d1
- move.b 47(a0),d1 ;get portavalue
- beq.s a56d0 ;0=no portamento
- cmpi.b #$1f,d1
- bls.s portaup
- portadown:
- andi.w #$1f,d1
- neg.w d1
- portaup:
- sub.w d1,56(a0)
- a56d0:
- add.w 56(a0),d0
- o49e3e:
- cmpi.w #$0070,d0
- bhi.s nn1
- move.w #$0071,d0
- nn1:
- cmpi.w #$06b0,d0
- bls.s nn2
- move.w #$06b0,d0
- nn2:
- moveq #0,d1
- move.b 45(a0),d1
- rts
-
- pervol: blk.b 16,0 ;Periods & Volumes temp. store
- respcnt: dc.w 0 ;Replay speed counter
- repspd: dc.w 0 ;Replay speed counter temp
- firseq: dc.w 0 ;First sequence
- lasseq: dc.w 0 ;Last sequence
- audtemp: dc.w 0
- spdtemp: dc.w 0
-
- V1data: blk.b 64,0 ;Voice 1 data area
- offset1: blk.b 02,0 ;Is added to start of sound
- ssize1: blk.b 02,0 ;Length of sound
- start1: blk.b 06,0 ;Start of sound
-
- V2data: blk.b 64,0 ;Voice 2 data area
- offset2: blk.b 02,0
- ssize2: blk.b 02,0
- start2: blk.b 06,0
-
- V3data: blk.b 64,0 ;Voice 3 data area
- offset3: blk.b 02,0
- ssize3: blk.b 02,0
- start3: blk.b 06,0
-
- V4data: blk.b 64,0 ;Voice 4 data area
- offset4: blk.b 02,0
- ssize4: blk.b 02,0
- start4: blk.b 06,0
-
- o4a0c8: dc.l $00000000,$00100003,$00200006,$00300009
- SEQpoint: dc.l 0
- PATpoint: dc.l 0
- FRQpoint: dc.l 0
- VOLpoint: dc.l 0
-
- SILENT: dc.w $0100,$0000,$0000,$00e1
-
- PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
- dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
- dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
- dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
- dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
- dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
- dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
- dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
- dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
- dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
- dc.w $10d0,$0fe0,$0f00,$0e28
-
- SOUNDINFO:
- ;Offset.l , Sound-length.w , Start-offset.w , Repeat-length.w
-
- ;Reserved for samples
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- ;Reserved for synth sounds
- dc.w $0000,$0000 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0020 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0040 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0060 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0080 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0100 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0120 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0140 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0160 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0180 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0200 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0220 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0240 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0260 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0280 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0300 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0320 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0340 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0360 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0380 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0400 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0410 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0420 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0430 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0440 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0450 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0460 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0470 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0480 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04a0 ,$0008 ,$0000 ,$0008
- dc.w $0000,$04b0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04d0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04f0 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0500 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0510 ,$0018 ,$0000 ,$0018
-
- WAVEFORMS:
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
- dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
- dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
- dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
- dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
- dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
-
- MODULE:
- incbin "mod.tristar" ;*** ici pour changer la zik
-
-
- si:
- incbin "sincos"
- cos=si+$200
-
- det:blk.b 200*nbdata
-
-
- font:
- incbin "globulus"
-
- end:
- fonts:blk.b 3456*2
- scroll=$50000+46
- bp0=$50400
-
- bp1=$60000
- bp2=$64800
- bp3=$69000
- bp4=$6d800
-